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African Clearing

506990793Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 33m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1680
+8
🇨🇱 Britons · Chile
1677
+8
🇨🇳 Mongols · China
1538
+13
🇩🇪 Tatars · Germany
1370
+19
🇨🇳 Celts · China
1530
-14
🇹🇼 Slavs · Taiwan
1529
-14
🇻🇳 Chinese · Vietnam
1452
-11
🇺🇸 Bohemians · United States
1393
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 1,746 12:08 25:59 — ⚔ Archers into Fish Boom
49 1,633 12:46 — — ⚔ Skirmisher Rush
49 1,628 13:31 17:00 — ⛏ Fast Castle
45 1,494 14:10 19:37 — ⛏ Fast Castle
42 1,406 12:03 31:00 — ⚔ Archers into Towers
36 1,202 13:41 17:38 — ⛏ Fast Castle
33 1,098 13:43 24:09 — ⚔ Archers into Skirms
33 1,098 13:29 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,325 8,840 4,355 950 23,470 25,325
6,785 8,432 3,610 1,820 20,647 20,894
7,375 7,145 3,235 400 18,155 18,244
5,775 6,625 3,390 300 16,090 17,119
4,455 6,298 2,775 1,205 14,733 14,907
5,875 4,741 2,065 1,260 13,941 14,259
6,100 5,332 1,360 1,065 13,857 14,081
5,475 3,662 300 100 9,537 10,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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