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MegaRandom

506879108Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1606
+14
🇬🇧 Celts · United Kingdom
1551
+16
🇬🇧 Tupi · United Kingdom
1530
+17
🇦🇷 Japanese · Argentina
1484
+19
🇨🇳 Britons · China
1590
-18
🇨🇱 Aztecs · Chile
1547
-16
🇨🇳 Mapuche · China
1546
-16
🇨🇳 Bulgarians · China
1544
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,404 11:35 17:18 32:15 ⛏ Fish Boom FC
51 2,870 12:00 16:43 33:55 ⛏ Fish Boom FC
48 2,671 10:58 14:47 31:10 ⛏ Fish Boom FC
42 2,384 11:00 15:32 35:36 ⛏ Fast Castle
41 2,325 11:15 16:22 34:06 ⛏ Fish Boom FC
38 2,141 11:49 15:29 34:26 ⛏ Fish Boom FC
36 2,000 10:23 20:01 34:29 ⚔ Fish Boom into Archers
36 2,029 10:55 17:04 32:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,285 21,460 20,505 7,655 106,905 109,423
28,145 48,920 24,375 5,090 106,530 113,430
40,695 46,070 15,685 3,205 105,655 107,811
43,125 27,708 24,435 7,725 102,993 104,841
26,255 41,552 31,560 3,515 102,882 107,794
37,680 30,321 23,405 4,245 95,651 103,794
23,285 17,836 24,695 2,150 67,966 79,213
15,800 24,751 17,425 2,350 60,326 68,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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