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Hill Fort

505032120Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 68m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1555
+16
🇺🇸 Spanish · United States
1521
+17
🇬🇧 Italians · United Kingdom
1512
+17
🇬🇧 Goths · United Kingdom
1500
+18
🇨🇳 Mapuche · China
1556
-18
🇨🇳 Franks · China
1552
-17
🇵🇪 Britons · Peru
1547
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🇩🇪 Berbers · Germany
1526
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 4,156 10:40 16:36 34:43 ⛏ Fast Castle
52 3,592 10:54 14:36 35:42 ⛏ Fast Castle
49 3,387 11:11 17:22 25:23 ⛏ Fast Castle
44 3,042 9:57 14:37 33:46 ⛏ Fast Castle
43 2,994 11:36 15:36 36:59 ⛏ Fast Castle
38 2,604 10:16 15:21 29:46 ⛏ Fast Castle
32 2,187 8:59 25:18 57:08 ⛏ Fish Boom FC
25 1,733 11:07 18:50 48:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,670 42,705 26,770 1,500 168,645 173,666
63,130 31,595 54,345 2,455 151,525 160,027
21,175 44,590 30,095 4,720 100,580 103,915
19,975 45,851 25,280 2,395 93,501 109,319
28,975 45,685 13,265 4,430 92,355 103,504
45,045 18,685 21,965 2,155 87,850 88,062
20,710 30,442 8,120 3,265 62,537 113,893
23,230 17,705 16,705 3,850 61,490 69,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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