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Arena

505020199Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1886
+3
🇭🇰 Khmer · Hong Kong SAR China
1730
+7
🇹🇷 Britons · Türkiye
1615
+10
🇻🇳 Franks · Vietnam
1605
+10
🇨🇳 Vietnamese · China
1546
-9
🇨🇳 Mongols · China
1514
-8
🇨🇳 Byzantines · China
1473
-7
🇦🇷 Magyars · Argentina
1434
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 2,271 11:27 15:24 29:16 ⚔ FC into Scouts
41 1,524 8:54 17:22 32:33 ⛏ Fast Castle
36 1,348 10:52 15:01 28:37 ⛏ Fast Castle
34 1,269 10:38 13:25 28:24 ⛏ Fast Castle
34 1,242 10:14 18:10 29:14 ⛏ Fast Castle
32 1,191 9:11 19:44 33:03 ⛏ Fast Castle
32 1,166 10:29 14:24 30:33 ⛏ Fast Castle
24 875 8:05 21:04 26:54 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,645 12,019 10,980 1,600 52,244 54,846
_
25,945 11,895 11,955 1,050 50,845 57,352
19,275 19,429 6,540 2,510 47,754 50,288
18,760 8,190 5,790 6,055 38,795 42,373
17,320 13,644 4,060 2,460 37,484 42,445
14,550 13,862 5,225 3,820 37,457 39,273
8,810 8,810 5,040 1,205 23,865 26,989
8,150 7,150 4,100 1,240 20,640 24,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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