AoeStats
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Arabia

510773888Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
983
+14
🇹🇼 Spanish · Taiwan
924
+16
🇨🇳 Huns · China
895
+17
🇭🇰 Jurchens · Hong Kong SAR China
869
+18
🇹🇷 Vietnamese · Türkiye
945
-17
🇪🇸 Goths · Spain
937
-17
🇪🇸 Persians · Spain
926
-16
🇪🇸 Hindustanis · Spain
891
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,489 11:10 19:29 32:20 ⛏ Fast Castle
27 1,397 11:31 23:05 32:13 ⛏ Fast Castle
24 1,225 11:55 20:42 35:18
21 1,116 11:44 19:20 36:35 ⛏ Fast Castle
21 1,112 10:24 21:27 39:59 ⚔ Scout Rush
19 992 15:47 23:16 48:55 ⛏ Fast Castle
18 925 11:54 19:49 41:06 ⚔ Skirmisher Rush
10 537 12:17 21:12 46:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,905 22,836 10,060 2,600 63,401 70,488
21,285 8,565 12,815 2,150 44,815 64,802
15,170 15,846 11,580 810 43,406 54,933
20,455 9,608 10,035 1,825 41,923 45,782
20,495 11,965 6,165 2,200 40,825 54,699
14,075 8,985 6,940 2,980 32,980 37,276
12,040 5,179 3,760 1,300 22,279 24,254
9,850 8,165 1,665 950 20,630 24,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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