AoeStats
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Black Forest

510319079Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 70m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
830
+14
🇮🇪 Britons · Ireland
768
+16
823
-43
🇨🇳 Spanish · China
733
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,566 11:37 29:28 50:03 ⚔ Scout Rush
20 1,446 13:16 19:36 38:40 ⛏ Fish Boom FC
15 1,048 11:40 28:29 41:30 ⛏ Fish Boom
13 931 14:41 23:42 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,550 22,552 22,915 2,630 85,647 103,522
21,150 19,389 15,560 2,935 59,034 67,005
23,620 19,507 7,375 5,140 55,642 92,552
14,800 5,557 9,195 2,150 31,702 38,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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