AoeStats
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Arabia

510149271Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 22m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1232
+8
🇧🇪 Persians · Belgium
1205
+9
🇧🇪 Goths · Belgium
864
+22
🇨🇱 Ethiopians · Chile
1051
-14
🇷🇴 Wei · Romania
1031
-13
🇨🇱 Franks · Chile
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
54 1,242 11:03 — — ⚔ Scout Rush
47 1,068 9:04 20:35 — ⚔ Scout Rush
19 441 10:29 19:49 —
19 441 11:48 — — ⚔ Archer Rush
19 440 10:20 16:42 — ⛏ Fast Castle
15 340 10:50 19:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,760 3,495 875 100 10,230 10,634
4,645 3,704 1,505 200 10,054 10,272
5,635 3,526 350 0 9,511 11,503
5,225 3,345 250 100 8,920 9,968
3,950 2,999 390 105 7,444 8,669
2,230 1,698 225 125 4,278 4,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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