AoeStats
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Arabia

509692206Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 57m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1220
+12
🇧🇪 Khmer · Belgium
1192
+13
🇧🇪 Franks · Belgium
945
+23
🇪🇸 Malay · Spain
1251
-21
🇪🇸 Aztecs · Spain
1081
-14
🇪🇸 Persians · Spain
1041
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,476 8:43 23:39 45:09 ⚔ Scouts into Towers
32 1,845 10:21 24:33 38:22 ⚔ Scout Rush
32 1,830 18:53 27:19 50:14 ⛏ Fast Castle
25 1,467 11:44 21:52 44:48
24 1,396 10:06 20:15 39:53 ⚔ Scout Rush
21 1,243 9:33 20:49 40:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,615 19,816 16,450 2,350 65,231 75,064
30,050 16,900 14,075 2,495 63,520 74,677
28,125 12,900 11,440 2,250 54,715 63,188
23,710 15,035 11,195 4,640 54,580 63,950
30,585 14,240 7,160 2,250 54,235 61,015
13,490 12,197 6,240 1,725 33,652 37,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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