AoeStats
← Pillage The Village

Arena

509684000Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 41m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
1105
+17
🇨🇴 Vietnamese · Colombia
1085
+18
🇺🇸 Cumans · United States
1061
+19
🇹🇷 Chinese · Türkiye
1043
+19
🇧🇪 Mongols · Belgium
1244
-24
🇧🇪 Khmer · Belgium
1214
-22
🇧🇪 Hindustanis · Belgium
1059
-16
🇧🇪 Franks · Belgium
956
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,872 10:04 14:09 31:20 ⛏ Fast Castle
31 1,270 11:21 19:35 37:16 ⛏ Fast Castle
29 1,191 12:10 16:22 31:21 ⛏ Fast Castle
26 1,091 10:56 22:39 28:04 ⛏ Fast Imperial
23 958 11:11 16:39 38:18 ⛏ Fast Castle
21 864 10:17 16:39 29:26 ⛏ Fast Castle
21 876 10:26 16:48 37:02 ⛏ Fast Castle
20 834 9:50 19:23 33:47 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,660 20,715 11,775 2,820 51,970 58,488
24,710 12,635 9,985 930 48,260 49,958
21,120 14,660 7,410 2,270 45,460 47,613
23,370 12,760 7,410 1,605 45,145 55,785
22,790 10,875 8,805 1,500 43,970 53,836
19,560 11,200 4,690 950 36,400 48,367
14,100 10,725 8,355 2,845 36,025 40,361
11,760 8,870 4,805 225 25,660 32,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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