AoeStats
← Pillage The Village

Nomad

508267191Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 62m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1295
+12
🇧🇪 Byzantines · Belgium
1263
+13
🇧🇪 Vikings · Belgium
939
+26
🇹🇷 Hindustanis · Türkiye
1209
-18
1186
-17
🇹🇷 Goths · Türkiye
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,196 11:48 23:36 47:50 ⛏ Fish Boom into Fire Galleys FC
33 2,031 13:17 17:20 46:25 ⛏ Fish Boom FC
27 1,673 14:46 19:30 55:12 ⛏ Fish Boom FC
25 1,537 15:02 21:26 — ⛏ Fish Boom FC
25 1,578 13:47 19:23 46:07 ⛏ Fish Boom FC
23 1,451 13:43 22:07 44:49 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,440 20,281 18,135 4,260 66,116 71,761
29,170 23,123 6,485 1,960 60,738 62,313
21,735 22,050 14,295 2,250 60,330 68,866
21,810 18,170 13,115 1,600 54,695 63,938
21,720 16,345 4,385 2,100 44,550 48,270
12,375 12,325 8,165 1,125 33,990 37,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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