AoeStats
← Pillage The Village

Arena

507523797Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 52m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1252
+13
🇧🇪 Khmer · Belgium
1215
+14
🇩🇪 Teutons · Germany
1210
-14
🇩🇪 Mongols · Germany
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,210 10:47 14:22 33:35 ⛏ Fast Castle
38 1,979 10:18 15:15 29:43 ⛏ Fast Castle
26 1,373 10:30 14:43 31:04 ⛏ Fast Castle
22 1,133 10:07 16:33 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,475 17,788 10,015 2,350 58,628 70,599
19,590 17,580 10,970 2,350 50,490 57,713
19,095 13,105 9,675 2,865 44,740 59,323
6,505 9,682 9,405 1,320 26,912 29,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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