AoeStats
← Pillage The Village

Arabia

505062710Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 51m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1220
+17
🇧🇪 Persians · Belgium
1195
+18
🇳🇱 Khmer · Netherlands
1281
-18
🇩🇪 Cumans · Germany
1219
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,885 8:14 21:31 — ⚔ Scout Rush
50 2,570 8:41 21:31 49:30 ⚔ Scouts into Archers
41 2,133 9:59 30:23 —
23 1,175 10:18 18:53 45:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,510 10,938 14,345 1,650 53,443 57,777
17,845 15,111 8,595 2,260 43,811 46,301
18,420 8,130 12,820 0 39,370 40,031
13,585 17,740 5,190 1,975 38,490 41,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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