AoeStats
← Pillage The Village

Socotra

505053591Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 25m 33s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1219
+15
🇧🇪 Persians · Belgium
1192
+16
🇫🇷 Wu · France
1224
-16
🇪🇸 Magyars · Spain
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 1,894 8:24 20:19 — ⚔ Scout Rush
46 1,174 11:32 24:45 — ⚔ Archer Rush
21 541 10:10 19:07 —
21 534 11:27 22:19 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
5,760 3,240 1,550 100 10,650 11,460
5,265 4,084 700 100 10,149 11,145
5,325 3,090 945 165 9,525 10,463
4,450 3,721 1,280 0 9,451 10,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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