AoeStats
← Pillage The Village

Yucatan

503446453Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 62m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1094
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1090
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🇫🇷 Mongols · France
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,656 11:09 15:32 41:46 ⛏ Fast Castle
29 1,804 13:31 19:44 36:35 ⚔ FC into Scouts
27 1,689 11:05 16:56 41:00 ⛏ Fast Castle
26 1,653 10:18 16:03 44:54 ⛏ Fast Castle
23 1,429 11:28 19:01 38:27 ⛏ Fast Castle
22 1,405 9:59 16:16 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,985 20,358 24,870 8,490 80,703 107,166
27,235 26,463 19,235 2,730 75,663 89,864
30,895 22,738 16,970 2,320 72,923 88,184
25,570 20,449 16,360 1,830 64,209 96,521
25,350 10,400 17,920 2,815 56,485 68,078
13,260 12,215 8,000 4,860 38,335 39,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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