AoeStats
← Pillage The Village

Yucatan

503438945Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 49m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1228
+14
🇺🇸 Lithuanians · United States
1213
+14
🇦🇺 Slavs · Australia
1202
+15
🇧🇪 Mongols · Belgium
1228
-17
🇧🇪 Chinese · Belgium
1189
-15
🇧🇪 Hindustanis · Belgium
1105
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,904 9:50 15:51 36:23 ⛏ Fast Castle
51 2,523 10:48 15:30 41:07 ⚔ FC into Archers
39 1,899 12:27 17:18 39:14
33 1,602 9:20 20:18 41:01 ⛏ Fast Castle
31 1,535 11:04 19:30 34:34 ⛏ Fast Castle
25 1,215 10:02 15:52 41:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,975 22,694 14,860 2,900 54,429 68,718
14,815 23,740 14,895 955 54,405 56,288
21,940 11,549 10,135 2,250 45,874 50,311
19,850 13,282 9,425 2,265 44,822 48,794
20,310 12,049 11,370 1,080 44,809 53,975
17,995 8,804 9,360 3,750 39,909 47,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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