AoeStats
← Pillage The Village

Yucatan

503430127Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 58m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
1267
+12
🇨🇴 Spanish · Colombia
1252
+13
🇪🇸 Hindustanis · Spain
1111
+20
🇧🇪 Mongols · Belgium
1246
-18
🇧🇪 Chinese · Belgium
1205
-16
🇧🇪 Turks · Belgium
1117
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,839 10:37 15:04 33:21 ⛏ Fast Castle
47 2,738 12:24 15:57 37:21 ⛏ Fast Castle
42 2,453 10:40 14:52 34:45 ⛏ Fast Castle
27 1,593 11:15 18:31 42:22 ⚔ Archer Rush
24 1,386 11:04 17:52 35:28 ⛏ Fast Castle
23 1,357 9:56 16:06 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,095 26,014 30,155 3,120 97,384 107,276
18,605 34,932 26,210 4,425 84,172 101,303
21,825 26,511 27,835 4,175 80,346 102,857
29,550 18,556 19,100 4,000 71,206 76,141
31,890 19,135 12,775 2,420 66,220 77,535
12,445 20,790 14,825 895 48,955 66,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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