AoeStats
← Pillage The Village

QS Arena

503221588Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1272
+14
🇺🇸 Burmese · United States
1253
+15
🇧🇷 Malians · Brazil
1232
-15
🇧🇪 Khmer · Belgium
1219
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,351 6:39 11:30 30:33 ⛏ Fast Castle
28 1,249 7:55 14:51 31:42 ⛏ Fast Castle
21 943 9:55 15:30 33:47 ⛏ Fast Castle
16 725 6:57 23:01 34:22 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,970 26,300 19,665 2,150 61,085 65,312
21,205 9,165 12,080 930 43,380 45,977
14,640 8,275 4,470 3,985 31,370 35,735
7,985 8,840 6,145 1,670 24,640 28,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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