AoeStats
← dolt34

Arabia

509801522Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 63m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1215
+14
🇹🇼 Mongols · Taiwan
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,729 8:12 20:50 42:14 ⚔ Skirmisher Rush
29 1,838 8:51 21:47 38:57 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,775 32,258 19,295 3,125 88,453 90,645
34,275 28,026 16,885 4,090 83,276 87,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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