AoeStats
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Arena

510227612Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
820
+12
735
+15
🇨🇳 Gurjaras · China
726
+16
🇺🇸 Franks · United States
726
+16
🇺🇸 Vikings · United States
802
-17
🇨🇴 Poles · Colombia
742
-16
🇨🇴 Teutons · Colombia
721
-15
🇧🇷 Persians · Brazil
636
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,916 11:16 15:01 30:38 ⛏ Fast Castle
24 1,079 10:09 21:08 37:10 ⚔ Archer Rush
18 795 11:09 15:49 29:28 ⛏ Fast Castle
17 744 11:29 18:14 34:30 ⛏ Fast Castle
13 568 12:03 19:00 32:54 ⛏ Fast Castle
10 447 12:54 17:18 33:30 ⛏ Fast Castle
8 372 12:18 20:37 — ⛏ Fast Castle
7 312 13:44 27:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,620 16,245 18,895 1,050 66,810 72,463
28,775 18,120 10,515 1,780 59,190 67,835
18,000 13,080 9,805 850 41,735 48,814
16,785 13,240 4,035 2,310 36,370 40,819
9,010 13,295 5,550 950 28,805 29,351
12,925 9,950 3,530 1,600 28,005 29,274
10,975 6,790 250 1,900 19,915 24,616
7,410 4,730 950 3,450 16,540 25,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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