AoeStats
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Black Forest

509772225Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 38m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
824
+13
🇨🇳 Poles · China
797
+14
🇨🇳 Mongols · China
739
+16
🇫🇷 Franks · France
702
+17
🇺🇸 Teutons · United States
802
-17
🇵🇪 Khmer · Peru
752
-15
🇪🇸 Franks · Spain
723
-14
🇺🇸 Magyars · United States
722
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 945 10:42 17:07 30:28 ⛏ Fast Castle
17 647 11:24 17:16 33:24 ⛏ Fast Castle
16 637 11:19 14:52 32:26 ⛏ Fast Castle
14 561 13:30 20:52 37:34 ⛏ Fast Castle
14 525 12:37 25:28 — ⛏ Fast Castle
13 503 12:49 17:20 30:50 ⛏ Fast Castle
12 483 12:12 21:17 33:53 ⛏ Fast Castle
11 432 10:43 19:16 32:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,305 15,550 13,495 1,950 54,300 64,885
11,105 12,012 6,645 3,095 32,857 36,280
13,525 12,295 5,450 950 32,220 37,802
14,685 11,035 3,710 1,900 31,330 40,146
13,420 11,442 4,140 1,730 30,732 45,365
11,005 8,795 3,555 1,250 24,605 34,709
10,740 6,972 2,105 1,030 20,847 29,610
7,420 7,271 1,380 1,010 17,081 21,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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