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Arena

510667909Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1068
+18
🇨🇴 Romans · Colombia
955
+23
🇲🇽 Italians · Mexico
1114
-21
🇲🇽 Spanish · Mexico
1089
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 2,125 10:44 16:38 34:05 ⛏ Fast Castle
39 2,002 9:49 14:01 26:58 ⛏ Fast Castle
28 1,424 11:48 17:37 33:38 ⛏ Fast Castle
23 1,171 10:35 14:29 26:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,355 35,385 26,785 2,250 104,775 109,171
22,765 24,275 17,540 2,295 66,875 75,124
17,775 19,015 10,225 3,200 50,215 66,117
16,435 17,225 11,995 2,675 48,330 50,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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