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Black Forest

510597542Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 60m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1117
+16
🇧🇪 Armenians · Belgium
1110
+16
🇲🇽 Italians · Mexico
1130
-16
🇲🇽 Portuguese · Mexico
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,138 12:57 21:14 30:29 ⚔ Fish Boom into Archers
42 2,574 10:42 23:10 42:48 ⚔ M@A into Skirms
31 1,896 18:47 28:58 — ⚔ Archers into Skirms
14 875 14:06 23:02 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,145 26,573 17,975 2,900 65,593 81,934
28,370 18,910 11,710 3,080 62,070 72,523
30,520 6,805 16,970 4,350 58,645 62,325
9,645 15,572 5,440 1,370 32,027 33,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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