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Black Forest

510445349Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 39m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1141
+15
🇦🇷 Turks · Argentina
1140
+14
🇲🇽 Japanese · Mexico
1129
-15
🇲🇽 Portuguese · Mexico
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,429 13:30 28:19 — ⚔ M@A Rush
32 1,283 13:54 22:30 35:55 ⛏ Fast Castle
31 1,245 11:29 15:22 33:37 ⛏ Fast Castle
24 973 13:44 18:52 35:12 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,820 8,875 5,220 1,600 28,515 36,049
8,200 7,526 4,530 965 21,221 22,041
8,375 7,733 2,840 1,770 20,718 22,250
9,620 6,887 1,855 1,225 19,587 21,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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