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Fortress

510203308Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1124
+16
🇧🇪 Persians · Belgium
1115
+17
🇲🇽 Franks · Mexico
1146
-17
🇲🇽 Spanish · Mexico
1119
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,517 6:40 12:47 29:54 ⛏ Fast Castle
31 1,597 8:07 12:15 27:26 ⛏ Fast Castle
30 1,593 6:45 11:17 26:23 ⛏ Fast Castle
17 911 7:59 12:34 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,885 11,080 20,185 3,830 70,980 79,129
21,410 18,590 18,930 2,615 61,545 69,366
22,865 18,070 16,235 4,250 61,420 77,488
12,250 12,085 9,345 880 34,560 37,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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