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Arena

510192317Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 30m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1290
+11
🇨🇴 Mongols · Colombia
1089
+18
🇲🇽 Vietnamese · Mexico
1178
-15
🇲🇽 Spanish · Mexico
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,525 9:23 13:37 — ⛏ Fast Castle
41 1,230 10:08 14:21 — ⛏ Fast Castle
37 1,127 10:02 13:54 28:01 ⛏ Fast Castle
17 522 11:00 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,600 3,584 4,670 650 15,504 17,613
5,260 4,890 2,755 1,330 14,235 15,532
4,385 5,806 1,215 975 12,381 13,932
5,180 4,105 960 885 11,130 10,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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