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Lombardia

509003108Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 55m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1119
+15
🇲🇽 Chinese · Mexico
1105
+15
🇦🇷 Ethiopians · Argentina
1125
-16
🇵🇪 Huns · Peru
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,350 9:15 19:16 38:48 ⛏ Fast Castle
35 1,962 10:24 16:51 44:17 ⚔ Archers FC
29 1,644 10:53 24:33 48:23 ⚔ Archers into Skirms
27 1,488 9:21 21:46 38:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,780 10,543 22,480 2,900 68,703 78,020
21,540 17,699 14,330 3,110 56,679 62,588
18,760 16,785 10,630 1,500 47,675 52,328
14,415 14,038 3,965 1,670 34,088 34,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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