AoeStats
← primo78n

Arabia

509797278Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1036
+17
🇦🇷 Persians · Argentina
1033
+17
🇦🇷 Franks · Argentina
1122
-20
🇦🇷 Vikings · Argentina
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,715 11:20 19:49 42:35 ⚔ Scout Rush
46 2,418 10:23 17:25 34:26 ⛏ Fast Castle
35 1,842 10:28 21:22 49:38 ⚔ Archer Rush
34 1,756 9:22 19:55 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,325 14,843 15,445 2,250 57,863 63,268
24,615 11,660 16,255 3,885 56,415 66,115
9,075 13,118 9,720 2,580 34,493 36,413
12,190 10,874 2,965 1,060 27,089 28,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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