AoeStats
← primo78n

Nomad

506780117Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 59m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1089
+14
🇺🇸 Vietnamese · United States
1064
+16
🇦🇷 Malay · Argentina
1051
-15
🇦🇷 Koreans · Argentina
1048
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,778 14:51 24:35 34:21 ⛏ Fish Boom FC
41 2,488 12:34 20:43 36:05 ⛏ Fish Boom FC
33 1,975 14:29 21:21 55:39 ⛏ Fish Boom FC
33 1,995 14:15 22:23 40:02 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,675 30,820 5,325 4,030 64,850 66,588
21,375 24,476 9,085 4,360 59,296 63,431
19,560 18,165 14,030 4,185 55,940 73,530
16,475 22,115 13,840 1,630 54,060 62,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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