AoeStats
← primo78n

Arena

505781338Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 41m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1036
+15
🇦🇷 Hindustanis · Argentina
1033
+15
🇨🇱 Khmer · Chile
1036
-16
🇨🇱 Celts · Chile
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,082 10:24 19:26 38:25 ⛏ Fast Castle
32 1,342 9:34 17:33 — ⛏ Fast Castle
27 1,124 9:44 14:22 32:15 ⛏ Fast Castle
26 1,082 11:07 19:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,830 8,120 11,420 3,550 40,920 44,196
17,540 9,000 8,185 2,265 36,990 42,988
10,545 12,940 8,410 4,210 36,105 36,552
5,900 6,925 1,710 2,550 17,085 17,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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