AoeStats
← primo78n

Arena

505578959Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1134
+12
🇦🇷 Hindustanis · Argentina
1068
+15
🇦🇷 Burgundians · Argentina
1050
-14
🇦🇷 Hindustanis · Argentina
1046
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,092 11:29 16:06 35:25 ⛏ Fast Castle
35 1,877 10:36 18:44 36:25 ⛏ Fast Castle
35 1,904 10:50 15:42 30:29 ⛏ Fast Castle
26 1,390 9:55 17:31 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,075 19,429 14,680 3,110 70,294 72,145
28,795 15,105 17,355 3,560 64,815 91,033
25,820 9,620 20,705 3,835 59,980 67,472
27,415 19,225 8,560 1,380 56,580 60,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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