AoeStats
← primo78n

Arena

505366076Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 58m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1035
+15
🇦🇷 Hindustanis · Argentina
1031
+15
🇺🇸 Spanish · United States
1017
-15
🇺🇸 Koreans · United States
1007
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,694 10:31 14:52 53:06 ⛏ Fast Castle
44 2,553 9:36 15:50 46:51 ⛏ Fast Castle
33 1,949 9:16 17:02 35:26 ⛏ Fast Castle
19 1,127 11:58 16:40 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,010 17,730 15,300 4,100 72,140 82,010
27,045 16,005 23,265 2,380 68,695 77,160
14,610 24,375 17,600 3,380 59,965 69,892
13,710 26,764 8,365 3,015 51,854 53,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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