AoeStats
← primo78n

Arena

505361282Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 42m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1021
+14
🇦🇷 Hindustanis · Argentina
1017
+14
🇺🇸 Mongols · United States
981
-15
🇺🇸 Aztecs · United States
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,578 10:00 17:26 31:48 ⛏ Fast Castle
32 1,342 10:09 17:02 36:38 ⛏ Fast Castle
24 1,019 12:39 17:02 — ⛏ Fast Castle
21 873 10:55 16:35 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,975 15,360 7,200 2,920 42,455 45,318
15,220 11,130 10,800 3,315 40,465 42,553
10,350 13,685 10,375 3,550 37,960 41,326
11,710 12,615 2,595 2,075 28,995 32,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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