AoeStats
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Hill Fort

504918636Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 59m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
980
+19
🇵🇪 Burmese · Peru
974
+20
🇦🇷 Bohemians · Argentina
1057
-20
🇦🇷 Malay · Argentina
1052
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 2,753 12:16 19:37 34:35 ⛏ Fast Castle
43 2,570 12:00 19:27 33:37 ⛏ Fast Castle
35 2,068 10:16 20:44 36:41 ⛏ Fast Castle
27 1,603 10:03 22:42 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,605 20,120 22,835 2,155 69,715 73,360
28,585 21,150 13,920 4,395 68,050 74,967
31,730 13,740 11,210 1,840 58,520 62,028
12,995 18,625 9,850 3,215 44,685 51,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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