AoeStats
← primo78n

Arena

504913615Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 40m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1071
+16
🇺🇸 Turks · United States
1071
+16
🇦🇷 Persians · Argentina
1073
-16
🇦🇷 Bohemians · Argentina
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,373 9:10 17:52 29:42 ⛏ Fast Castle
30 1,186 9:53 17:59 31:41 ⛏ Fast Castle
27 1,077 11:02 19:34 34:54 ⚔ Archer Rush
15 602 11:50 20:13 31:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,035 13,165 9,235 1,500 38,935 43,898
12,435 13,345 9,320 200 35,300 38,551
14,085 9,055 7,300 1,650 32,090 37,680
10,100 10,266 5,400 2,050 27,816 31,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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