AoeStats
← Chill_Deep

Nomad

507934874Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Celts · Malaysia
1220
+12
🇫🇷 Tatars · France
1219
+12
🇹🇷 Bohemians · Türkiye
1198
+13
🇬🇧 Burgundians · United Kingdom
1155
+15
🇹🇼 Persians · Taiwan
1176
-15
🇭🇰 Inca · Hong Kong SAR China
1144
-13
🇺🇸 Koreans · United States
1108
-12
🇹🇼 Franks · Taiwan
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,017 14:11 23:54 42:05 ⛏ Fish Boom into Galleys FC into Fire Galleys
39 1,735 17:26 22:51 35:06 ⛏ Fish Boom FC
38 1,717 14:23 19:15 37:33 ⛏ Fast Castle
32 1,435 14:27 22:48 — ⚔ Fish Boom into Champis
31 1,392 12:59 22:02 — ⚔ Fish Boom into Archers
28 1,234 14:41 24:52 42:10 ⚔ Fish Boom into Scouts FC
20 872 14:49 18:31 36:43 ⛏ Fish Boom FC
19 832 14:17 19:21 40:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,050 18,668 10,200 5,425 57,343 65,574
14,180 21,068 6,915 3,990 46,153 51,632
13,075 15,018 6,120 5,100 39,313 40,975
18,145 11,640 6,245 2,700 38,730 48,273
13,895 13,523 6,025 3,205 36,648 40,737
17,150 9,275 8,895 1,055 36,375 43,251
7,995 11,253 6,180 410 25,838 26,186
7,165 8,142 1,385 4,125 20,817 24,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.