AoeStats
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Arabia

507641136Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 57m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1073
+10
🇺🇸 Vietnamese · United States
961
+15
🇺🇸 Magyars · United States
960
+15
🇲🇽 Teutons · Mexico
959
-14
🇳🇿 Franks · New Zealand
954
-14
🇦🇷 Britons · Argentina
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,328 9:24 23:54 49:18 ⚔ Scout Rush
38 2,215 9:46 20:52 39:56 ⚔ Scout Rush
32 1,865 9:48 20:09 33:48 ⛏ Fast Castle
20 1,166 10:55 24:41 50:14 ⚔ Archer Rush
18 1,067 10:13 25:40 54:21
15 861 11:39 22:40 48:30 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,675 15,231 19,410 6,050 73,366 92,476
29,120 14,962 14,050 3,650 61,782 64,206
16,040 16,235 6,405 2,375 41,055 45,227
11,160 13,161 7,245 1,605 33,171 34,326
9,785 12,352 7,700 1,100 30,937 33,475
10,450 14,335 3,070 495 28,350 36,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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