AoeStats
← tomi09

Arena

507335899Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 63m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1247
+15
🇹🇼 Hindustanis · Taiwan
1240
+15
🇩🇪 Portuguese · Germany
1210
+16
🇦🇹 Japanese · Austria
1195
+17
🇹🇷 Spanish · Türkiye
1267
-17
🇹🇷 Aztecs · Türkiye
1245
-17
🇹🇷 Koreans · Türkiye
1239
-17
🇹🇷 Turks · Türkiye
1121
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,986 10:26 14:33 28:00 ⛏ Fast Castle
45 2,891 10:41 14:28 34:47 ⛏ Fast Castle
41 2,616 10:58 16:30 37:16 ⛏ Fast Castle
34 2,200 10:26 26:21 37:40 ⚔ Towers FC
33 2,091 11:51 16:38 33:57 ⛏ Fast Castle
31 2,003 10:09 15:36 34:47 ⚔ FC into Archers
31 2,003 11:14 15:27 37:49 ⛏ Fast Castle
27 1,741 10:29 14:29 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,085 50,215 27,265 5,165 129,730 137,715
43,800 52,120 15,770 5,755 117,445 126,181
53,705 29,503 18,795 4,350 106,353 118,747
61,155 16,710 18,080 4,300 100,245 106,872
17,320 46,450 30,435 135 94,340 99,394
27,510 43,225 15,515 2,805 89,055 90,019
29,915 22,145 13,655 3,610 69,325 71,719
18,180 17,520 11,955 1,615 49,270 65,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.