AoeStats
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Black Forest

507722498Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 46m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
897
+15
🇨🇳 Persians · China
881
+16
🇭🇰 Persians · Hong Kong SAR China
863
+17
🇨🇳 Hindustanis · China
949
-19
🇨🇳 Franks · China
847
-15
🇨🇳 Gurjaras · China
835
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,331 10:35 19:12 32:52 ⛏ Fast Castle
24 1,093 14:55 18:58 33:23 ⛏ Fast Castle
17 768 13:04 17:27 33:14 ⛏ Fast Castle
14 630 11:14 18:55 30:10 ⛏ Fast Castle
11 518 20:35 35:10 41:27 ⛏ Fast Castle
11 517 11:06 18:56 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,620 19,277 17,555 3,625 63,077 74,577
26,195 18,939 10,210 3,190 58,534 62,546
27,170 11,903 8,815 3,875 51,763 61,068
23,605 15,005 8,790 3,650 51,050 64,041
19,050 11,306 10,325 2,900 43,581 51,419
11,700 5,121 5,620 650 23,091 29,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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