AoeStats
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Arena

507714545Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 59m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
905
+17
🇹🇷 Byzantines · Türkiye
729
+23
🇹🇷 Franks · Türkiye
701
+24
🇨🇳 Wei · China
972
-23
🇩🇪 Poles · Germany
885
-21
🇨🇳 Chinese · China
855
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 2,031 9:29 18:17 30:49 ⛏ Fast Castle
31 1,824 10:58 15:02 36:07 ⛏ Fast Castle
23 1,351 10:39 21:53 38:52 ⛏ Fast Castle
22 1,276 13:35 26:56 44:40 ⚔ Archer Rush
16 950 11:02 21:47 39:26 ⚔ FC into Scouts
11 674 13:34 18:16 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,165 31,060 17,365 5,715 97,305 109,752
36,520 26,275 26,470 1,700 90,965 104,427
22,565 20,160 29,260 2,050 74,035 82,422
25,985 18,340 23,610 3,270 71,205 82,433
24,035 20,045 11,405 2,020 57,505 68,439
12,945 16,985 14,290 1,950 46,170 49,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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