AoeStats
← Gore1021

Yucatan

510335265Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1012
+13
🇨🇦 Muisca · Canada
990
+15
🇫🇷 Berbers · France
956
-14
🇹🇷 Franks · Türkiye
954
-33
Player eAPM Actions Feudal Castle Imperial Opening
33 1,447 9:55 16:53 36:05 ⛏ Fast Castle
31 1,338 11:06 16:32 — ⚔ FC into Archers
22 983 10:35 16:53 — ⚔ FC into Archers
13 589 12:08 22:34 38:47 ⚔ Champis FC

Resources

Player Food Wood Gold Stone Spent Collected
11,595 9,560 6,370 1,500 29,025 30,913
14,555 6,275 6,015 1,500 28,345 31,106
11,025 8,482 4,385 100 23,992 26,938
4,525 5,732 900 550 11,707 12,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.