AoeStats
← Gore1021

Black Forest

509639682Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
994
+16
🇨🇦 Khitans · Canada
986
+16
🇨🇳 Wei · China
1031
-18
🇨🇱 Tatars · Chile
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,716 11:01 18:11 27:46 ⛏ Fast Castle
28 1,481 10:07 19:48 33:13 ⛏ Fast Castle
19 972 13:54 21:07 35:58 ⛏ Fast Castle
16 829 12:26 22:26 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,970 33,009 21,400 1,195 78,574 103,796
27,325 12,536 21,265 1,275 62,401 66,596
15,570 18,306 13,335 2,900 50,111 53,930
16,260 11,887 9,330 2,055 39,532 46,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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