AoeStats
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Nomad

510563785Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 86m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
883
+19
🇦🇷 Spanish · Argentina
867
+19
🇷🇺 Franks · Russia
941
-19
🇷🇺 Vietnamese · Russia
938
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 2,895 13:10 24:30 34:10 ⚔ Scout Rush
28 2,401 16:11 27:49 34:23 ⛏ Fish Boom FC
28 2,459 15:37 23:46 41:12 ⛏ Fish Boom FC into Galleys
19 1,621 16:54 21:06 34:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,720 37,030 22,960 7,460 101,170 110,930
30,720 41,530 17,520 3,305 93,075 107,753
38,020 38,113 11,255 3,500 90,888 106,214
31,435 28,315 22,565 6,485 88,800 99,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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