AoeStats
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Nomad

510558040Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
927
+14
🇷🇺 Vietnamese · Russia
924
+14
🇪🇸 Spanish · Spain
897
-14
🇦🇷 Spanish · Argentina
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,354 14:08 24:00 40:15 ⚔ Fish Boom into Fire Galleys FC into Archers
24 1,096 13:52 23:37 — ⛏ Fish Boom FC
24 1,112 18:39 23:37 — ⛏ Fish Boom FC
15 705 14:58 19:41 35:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,985 12,210 5,675 2,170 33,040 36,820
9,490 10,804 1,880 2,555 24,729 27,758
6,945 9,875 5,550 1,115 23,485 24,376
8,525 11,043 1,005 1,510 22,083 22,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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