AoeStats
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Arabia

510348308Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 70m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Tupi · South Africa
914
+15
🇺🇸 Shu · United States
888
+16
🇨🇦 Sicilians · Canada
858
+17
🇦🇷 Mongols · Argentina
916
-19
🇮🇹 Italians · Italy
890
-16
🇮🇹 Ethiopians · Italy
888
-16
🇮🇹 Persians · Italy
840
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,022 10:15 21:34 45:38 ⚔ Archers into Skirms
25 1,784 11:51 29:04 48:01 ⚔ Tower Rush
24 1,686 10:46 25:50 68:30 ⚔ Archer Rush
21 1,480 14:54 19:08 32:23 ⛏ Fast Castle
20 1,432 10:23 22:08 35:40 ⚔ FC into Archers into Skirms
19 1,364 12:01 19:52 28:58 ⛏ Fast Castle
18 1,288 10:41 25:50 37:52 ⛏ Fast Castle
18 1,302 11:02 23:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,255 44,133 27,330 4,400 124,118 125,444
50,060 45,984 20,865 2,250 119,159 124,540
40,040 33,129 23,925 3,910 101,004 106,390
37,885 21,385 29,320 5,050 93,640 119,510
30,455 24,715 28,305 2,335 85,810 89,246
26,000 28,573 6,695 770 62,038 72,405
25,080 21,760 8,080 3,350 58,270 86,638
7,620 9,429 3,490 200 20,739 23,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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