AoeStats
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Arena

509139638Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 56m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
797
+11
🇪🇸 Lithuanians · Spain
760
+12
🇬🇧 Franks · United Kingdom
688
+16
🇨🇦 Franks · Canada
800
-45
🇨🇦 Cumans · Canada
648
-12
🇨🇦 Spanish · Canada
592
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,643 10:56 17:03 29:26 ⛏ Fast Castle
26 1,501 12:32 16:26 22:03 ◆ FC into Fast Imp
17 975 9:59 23:00 39:15
13 766 9:46 23:23 37:04 ⛏ Fast Castle
10 585 15:11 23:21 35:49 ⛏ Fast Castle
8 454 13:05 20:56 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,540 16,360 16,395 6,150 62,445 66,280
12,100 22,400 15,810 4,040 54,350 87,715
17,450 14,050 15,080 3,915 50,495 59,846
20,615 14,200 11,995 1,750 48,560 69,448
18,235 14,925 9,395 3,100 45,655 53,801
11,835 8,490 6,605 2,150 29,080 29,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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