Arabia
510412293Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
32m 41s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Big Matthew's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
Big Matthew
C
Feudal Age
11:41
vs 9:49
btm 11%
Castle Age
17:38
vs 21:49
top 8%
Imperial Age
—
vs 38:58
btm 0%
eAPM
15
vs 38
btm 5%
First military
15:16
vs 10:33
btm 15%
▼
Slow Feudal Age at 11:41 — slower than 89% of analysed players on Arabia
▲
Fast Castle Age at 17:38 — faster than 92% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 15:16 (Archer) — later than 85% of analysed players on Arabia
WearifulHalo272
D
Feudal Age
15:00
vs 9:49
btm 1%
Castle Age
30:18
vs 21:49
btm 2%
Imperial Age
—
vs 38:58
btm 0%
eAPM
24
vs 38
btm 19%
First military
19:08
vs 10:33
btm 6%
▼
Slow Feudal Age at 15:00 — slower than 99% of analysed players on Arabia
▼
Slow Castle Age at 30:18 — slower than 98% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 19:08 (Militia) — later than 94% of analysed players on Arabia
▼
Town centers idle 6:32 of the first 29:42 — keep villagers queued