AoeStats
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Lombardia

509762807Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 90m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
821
+16
🇨🇦 Byzantines · Canada
798
+17
🇺🇸 Burgundians · United States
828
-22
🇺🇸 Bohemians · United States
819
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 2,349 10:43 24:12 51:52
25 2,223 11:46 18:40 36:10 ⚔ FC into Scouts
20 1,797 11:09 17:16 47:05 ⛏ Fast Castle
16 1,424 11:02 17:29 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,660 32,585 33,605 3,775 134,625 139,089
57,745 33,635 25,985 2,110 119,475 134,814
42,460 26,950 23,575 4,880 97,865 126,794
31,710 17,415 18,510 3,825 71,460 73,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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