AoeStats
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Black Forest

509247821Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 103m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
794
+12
🇺🇸 Mongols · United States
746
+13
🇺🇸 Celts · United States
710
+15
🇺🇸 Persians · United States
800
-44
🇺🇸 Britons · United States
636
-15
🇺🇸 Turks · United States
635
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,913 11:19 17:39 31:23 ⛏ Fast Castle
23 2,380 14:05 24:32 41:39 ⚔ Archer Rush
21 2,170 16:20 26:37 40:17 ⚔ M@A into Archers
18 1,900 14:30 21:55 33:08 ⛏ Fast Castle
17 1,719 14:48 22:03 38:26 ⛏ Fast Castle
14 1,439 14:25 26:40 37:05 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
77,595 53,319 50,880 6,465 188,259 196,369
62,700 47,205 39,100 2,930 151,935 172,633
64,430 51,254 29,255 4,390 149,329 181,511
48,305 30,727 40,610 3,365 123,007 124,419
55,825 21,385 35,450 3,550 116,210 159,930
13,620 24,936 23,305 3,050 64,911 67,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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