AoeStats
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Black Forest

509230556Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 22m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
783
+11
🇨🇦 Malay · Canada
783
+11
🇺🇸 Persians · United States
740
+13
🇺🇸 Chinese · United States
733
+13
🇪🇨 Sicilians · Ecuador
696
-12
🇲🇽 Italians · Mexico
693
-13
🇮🇳 Bulgarians · India
671
-12
🇺🇸 Huns · United States
636
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 411 13:33 — — ⚔ Drush into Towers
17 387 12:39 21:43 — ⛏ Fast Castle
16 357 17:01 — — ⚔ Drush
13 305 11:18 — —
12 268 15:35 — — ⚔ M@A Rush
11 242 17:31 — — ⚔ M@A Rush
11 246 12:07 — — ⚔ M@A Rush
10 236 14:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,531 545 215 7,991 8,533
5,335 1,900 415 0 7,650 8,369
4,180 2,660 170 250 7,260 7,812
3,625 1,945 0 330 5,900 8,756
3,175 2,359 250 100 5,884 7,111
2,450 1,840 255 350 4,895 5,072
2,425 2,235 50 0 4,710 5,084
2,400 1,490 230 200 4,320 5,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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