AoeStats
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Pilgrims

509529428Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 34m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1155
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1134
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1118
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1217
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1160
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🇳🇿 Saracens · New Zealand
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,429 11:46 17:30 — ⛏ Fish Boom FC
40 1,400 10:43 19:18 — ⛏ Fast Castle
33 1,137 11:17 17:07 30:06 ⛏ Fish Boom FC
33 1,132 13:32 19:59 30:35 ⛏ Fish Boom FC into Galleys
28 964 12:58 18:09 31:55 ⛏ Fish Boom into Galleys FC
20 697 14:33 19:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,235 12,650 6,265 2,300 28,450 32,033
8,575 13,600 4,940 675 27,790 29,581
6,400 11,063 4,045 805 22,313 26,476
8,520 5,635 5,510 1,430 21,095 22,641
5,230 5,950 1,550 1,005 13,735 14,768
4,075 3,010 450 325 7,860 7,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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